![]() ![]() It's Special Attack is the Tomahawk, that summons a heavy missile strike that covers the screen. The Extra power level increases the width of the laser shots and adds a second missile to the Phoenix Missile's fire rate. The F-14's main weapon is the Needle Shot, which fires a wide frontal stream of thin lasers that causes great damages to the enemy, it's Artillery weapon is the Phoenix Missile, which fires an AIM-54 missile that locks on an enemy. A fighter pilot and a family man who wants to go back home with his family once the war is over. GRUMMAN F-14A TOMCAT: Piloted by Keith Bishop. The Hornet's bomb is the F.A.E., short for "Fuel Air Explosive" which drops a bomb that generates a circular explosion damaging and destroying any enemy within its radius. The support weapon or "Artillery" of this ship is the Snake Napalm that fires a rolling fireball that damages nearby enemies, the Extra power level adds a second shot. It's extra power level adds the level 2 large laser shot increasing the lasers width. His F/A-18's main weapon is the Laser Gun, which fires a frontal twin three beams laser shot that despite its size is quite weak. He is a justice-loving man who is ready to defeat those who dare to attack his country, as he says "You can depend on me in times of trouble". McDONNELL DOUGLAS F/A-18A HORNET: Piloted by Blaster Keaton. The game gives the player the option of selecting 1 of the four available planes, however, Player 1 and 2 have exclusive planes. Saturday Afternoon: Pizza, Arcades and Hornets blasting things out of existence. This time is Aero Fighters / Sonic Wings (now I've completed the trilogy of Aero Fighters' reviews). Give a try, but if you want a real cartridge look out – this game costs about $150 used because it’s one of the rarest in the SNES library.Time for another arcade shooter review. By now they all feel more similar than they must have in the 90s, but this was holds up quite well compared to so many others. Verdict: Aero Fighters is an awesome shmup and a unique experience if you’re a fan of the Raiden/Twin Cobra style of shmup. It’s a real precursor to the bullet hell style, especially since the fixed left and right viewing area affords no safe spots from bullets. Pacing: Aero Fighters is fast-scrolling, busy, hectic. It also ups the destructible environment factor by letting you annihilate skyscrapers in one level and aircraft bunkers in another. ![]() Graphics: Instead of the cartoonish graphical style of the Toaplan games, Aero Fighters comes as close to realistic as the SNES can. They add to the sense that Aero Fighters is at once a more realistic shooter than any previous, and yet also a sillier and more fun one. Aside from the standard planes and tanks, there’s a giant crawling mech bug, a monkey in space, and a couple of others. Bosses: The bosses in Aero Fighters are huge, and many are ridiculous. Aero Fighters feels a little less like a video game and more like a streamlined experience because of this. Music: Instead of the awesome melodic soundtracks of the past, Aero Fighters features non-linear, non-melodic soundtracks that have an atmospheric feel to them. Aero Fighters has both, and it adds much-appreciated depth to a genre that had started to shamelessly copy itself by 1990. None of the earlier shooters allowed any choice in what aircraft you would fly, let alone each one actually having a distinct pilot. Pilot/plane selection: This is also an innovation as far as I know. As stories go it's not much of a story, but hey, it's a scrolling shooter, and it's better than Zero Wing. This adds an element to the game that was never present in the formulaic Toaplan shooters. Each pilot has a separate story (yes there are separate pilots). It's silly and occasionally self-aware that it is silly. Story: There actually IS a story in Aero Fighters. Aero Fighters broke from this style in several important ways, which I'll outline now. These games all had defining features: a background that was larger than the screen and could scroll sideways killer soundtracks that you can't get out of your head difficult but unimpressive bosses, such as large tanks and airplanes and for most, collectible medals that gave you a special bonus at the end of the level. The Toaplan style began with Tiger Heli in 1985, got big with Twin Cobra/Fire Shark/Sky Shark around 1987, and was then epitomized by Seibu Kaihatsu's Raiden, in 1990. However, it has several features that really separate it from the previous prevailing style of shmups, what I call the Toaplan style. Aero Fighters Review by: AdMan - 8.8/10 Awesome shmup that pioneered a new style Aero Fighters doesn't look much different from any of the other shmups at the time at first look.
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